Exegesis – Genre Film Project

(For roles of Co-Script writer and Director – therefore a little longer than the prescribed 500 words)

I had an idea in my head for a drama film, and I had to try and change that to situate it within a science fiction story background, and add elements of the sci-fi genre into it. After pitching a few ideas to the group, we decided to use one of them. Since Nick contributed to a lot of the development of the story during the meeting, and because he was a huge sci-fi fan, we decided to work on the script together. That decision caused a few problems in the beginning, as each of us had our own ideas for what the script should be like. We ended up having to do about five drafts, each of us making changes to one draft and another and insisting that each of our ideas be used. But the good thing about it was that I sensed that both of us managed to maintain respect of each other’s’ ideas and that helped us in the end to integrate our ideas rather than substituting one for another.

 

Although the course outline did state that as director, my task was mainly to direct the actors, I was given a little bit creative control over the project as my group mates treated the role of director in the more traditional sense. The challenge for me was of course to not assume too much control as I understood that this was a group project and it would be unfair do it all my way. So what proved most daunting was to find that middle ground between allowing as much ‘democracy’ and making my own creative decisions. There were times, especially in the beginning stages, where I became somewhat indecisive over some of the pre-production and production matters as there were quite a lot of ideas being voiced. We managed to compromise on some creative aspects and on others I had to make the decision my own. Having the assurance of my group mates gave me that little bit more confidence to put my foot down on some matters which needed to be addressed quickly within the tight time frame that we had. I learnt a lot from that especially in terms of how to conduct myself as a director in a team of creative and ambitious individuals. It was a lesson on how to be diplomatic, respectful and steadfast at the same time.

 

In terms of directing actors, I learnt how important it is to know exactly what motivations the actors/character should have or are having at every single point in the film, every change in blocking at every single decision made. I realized this during the resonance meeting with Peter when I found myself unable to answer some of his questions to do with character blocking/motivation. I managed to read through and understand every single bit of character motivation and blocking before the shoot which made it so much easier for me to direct the actors on the day. Working with actors much more experienced than I was, it was important that I knew exactly what I wanted from them. I also learnt a lot about how to direct actors with experience such as those that we were working with. But the biggest challenge of all was the very tight time frame that we had to work in. We sorted out production schedules and tried to be as much prepared as possible before the shoot. But we still ran out of time in the end. The short time frame ended up being quite annoying for us as we couldn’t get to put what we exactly wanted into the film. But I guess that was a good lesson for us (or at least for me). It was in some ways a reminder of how important it is to work within a set schedule, to always be mindful of the time frame, and to work as quickly as possible while always preparing (and leaving some time) for the unexpected.

 

On hindsight, there are a few things that I would do differently should an opportunity like this arise again. First of all I think it will be important to make clear to all group members each of our responsibilities according to the roles, and how we would prefer to go about conducting them. I think in terms of script writing, I would ask everyone to pitch their own ideas to the group, and the group will select one script. The person who pitched the chosen script would be given the opportunity to write the whole script. This way we would be able to come up with a script more quickly. I would also make sure that each department try their best to bring as many people to help them as possible on the day of shoot as having more hands on board will help save so much time. If I were to be working under such a restrictive time frame again, I would make sure that the script is completed within one week, and everything else would have to be in development as quickly as possible.

Exercise for story and directing – character motivations

The directing exercise was, as I felt, a test for our understanding of how to use or manipulate characters’ motivations in a film or a particular scene. And more importantly how significant character motivations can be as it plays a huge part in influencing the intended message of a film. For this exercise we were given the script for a famous scene from the film The Godfather (Coppola, 1972) and were told to change the motivations of the characters McCluskey, Solozzo and Michael. We did two takes for this exercise. In the first one, we agreed to portray both McCluskey and Solozzo as having the intentions to kill Michael in that scene. As for Michael’s intentions, instead of him wanting to kill both McCluskey and Solozzo (as seen in the actual film) we thought of making him a somewhat neutral character where his intentions in this particular scene is not clearly established. We thought we would achieve that as well as be able to create a sense of suspense by not allowing the camera to follow Michael into the toilet. In the actual film the camera shows Michael’s frantic search for the gun once he is in the toilet to establish his character motivation that is, as mentioned, to kill McCluskey and Solozzo. By not showing what Michael is doing in the toilet, we were able to detract from that affirmation of his intentions and create in place of that a sense of ambiguity about his character. The suspense created through this also differs from the one in the actual film. As the viewers are not led to wonder when and how the shootout will happen (and how it whether or not Michael will survive), but whether or not Michael did take/find the gun at all. Not knowing whether or not Michael has the gun also raises the stakes in this scene, because the intention to kill Michael has already been established and therefore his chances for survival is reduced a great deal.

The second take that we did was somewhat different. In this one (see attached video), the characters McCluskey and Solozzo maintain the same motivations as they have in the actual film, that is they have no intention to kill Michael. For Michael, we again wanted to create that same ambiguity as done so in the previous take. Once again we do not follow Michael into the toilet and therefore his intentions (whether or not he wants to kill Solozzo and McCluskey) are not clear. The audience does not know if he had found the gun or whether or not he even looked for it while in the toilet. There is a strong possibility that a shootout will not occur at all. Hence, the stakes in this take is much lower than that in the previous one as well as in the actual film.

It was interesting to see how two very similar takes on one same scene can have such contrasting impacts. I was quite satisfied with the way we approached this exercise and I think we did well to show how changing character motivation can so heavily affect a scene or even a film. Being the camera operator for this 2nd take, I tried to use a consistent track in shot which I thought would help build the tension and eventually reach a certain point where all the three characters are very tightly framed together. We did not have a dolly and so I tried it with the zoom function on the camera. That didn’t work out to well, as I had lack of control over the speed of zoom, which forced me to stop once or twice. That quite possibly made the video look like a result of really bad filmmaking.

We also used this opportunity to practice our use of lighting. We tried to create the classic three point lighting set-up but couldn’t do so as there were already quite a lot of natural light coming through. But I think the video could have had a nicer look if we had added a back light right behind the character Michael. That would help bring out the characters more and maybe even cut out abit of the shadows. But I think we did well to create what we had set out to with regards to the aims of this exercise.

Three shot exercise – a lesson in storytelling

We were asked to do a three shot exercise to show how the basic form of story progression functions. We came up with an idea really quickly and developed it a little more as we were filming. It was a relatively easy one to do as what was required of us was really quite simple and straight forward. We had Lauren play a troubled character, and in our first shot we had her washing her hands, looking in the mirror and displaying some sad or troubled emotions. The affecting occurrence in the story was carried through by the introduction of another character (which I played). The second shot in this sequenced established that new character was as an eccentric guy whose sudden appearance in the girl’s bathroom has somehow affected the troubled character played by Lauren.  The result of which is seen in the third and final shot where the character played by Lauren is no more troubled but confused and a little bit amused by what she has just witnessed. It was interesting to see how stories can be created with such simplicity and how much meaning can be created or at least implied just through a three shot sequence such as that.

Due to time restriction we could not really focus too much of our attention on aesthetics, but we did try a few different shots from various angles before filming the sequence. We were also faced with one minor difficulty which was to get all that we wanted/felt needed to convey our story in those three shots. We decided to use tracking shots and hand held shots so that we could cover as much of what the actors were doing as possible. And after reviewing the shots that we had, I think we did quite well to make it look good.

Exegesis: Lighting Exercise

The lighting exercise was arguably one of the most challenging tasks given, but also one of the most interesting. It was perhaps made so due to the choice of location. We chose to film in the interior of a performance space where all the four walls (including ceiling and floor) around us were completely black. I thought that it would be a good place to work on lighting as we would be able to control as much light as we would want to since the space that we had could be completely blacked out once the lights in the room were turned off. With no exterior light source to affect the scene, I thought it would also be a good chance to experiment and test our skills with lighting. But it was much more difficult than I had expected. We had to create from ‘scratch’ even the slightest degree of brightness for the scene, and then change that brightness as the scene progressed. We also had to take into consideration the position of the different light sources that we were using/that were included in the diagesis, eg. Light from the lamp, light from the window.

The first task was to make the scene where the character is sleeping at night seen on film. So we had to create some sort of light for the scene in a way that we can establish that the film is set in night time but at the same time we had to control the amount of light so that it will not be too bright or too dark. We used only key light for this scene, placing the light source in the same position as where we had decided the off-screen window would be.  The idea was to create a sense that only a certain amount of light is coming through the unseen window. It was, I would say, a collective and creative decision to make this scene as dark as possible, that is to only allow a very small degree of light in, and just enough for viewers to get a sense of what is going on in the scene. To achieve that we used a table lamp, which we directed onto a reflector board and aimed the reflected light onto the space that we were filming. We used the reflector board to spread out the light across the whole room and also to limit its intensity. We knew we could brighten up the space more and make the scene more visible while still retaining the intended time it is set in. But as mentioned, it was a creative decision and that was based on our intentions to take a more experimental approach to this task.

The fully darkened space that we had, posed us the biggest problem when we were filming the scene where an off-screen lamp was turned on. Because of the inclusion of this additional light source, we had to create two different degrees of lighting and make one a more focused ray of light and the other a more ‘atmospheric’ one. This time the key light was the light from the lamp, because this scene was still set in the same time as the previous one, and that additional light source (ie. the lamp) was also the only light source in the diagesis that could brighten up the room. The light from the window became our fill light for this scene, and we added a back light situated opposite both the key and fill lights (creating the classic three point lighting set-up). We made the back light as dim as possible by adding filters and pushing it as far away from the objects and character in frame as possible. We also placed it in a way that the light would bounce off the wall so that it wouldn’t suggest that there is an additional light source in the diagesis.

For the next task, we experimented with ways in which we can change or alter degrees of light used in one same scene. We thought of the idea to show the change in lighting by creating the effect of a sunrise. We used the table lamp again to create that same effect as in the previous scene, and used a soft box light to create the sun light. The effect of the sunrise was created simply by moving a reflector board over the soft box light. We also used filters to cut out any yellowish glow from the light source and also to diffuse the light so as to make it look more atmospheric or more specifically to create the sense that the room has been brightened up by sunlight. Even for this scene, the total darkness of the space that we had meant that we had to create a form and degree of light that resembled that of sunlight. Also I think bouncing the light off a reflector board would have been more effective as it would have spread out the light more evenly across the room. Adding a fill light could also have helped achieve that but it would have been difficult to do as we would have to control the increasing exposure of the fill light in the same way and time as we did for the key light (because both the key and fill lights would be used to create the effect of one same light source – sunlight).

The last scene was relatively easy to do once we thought up an idea of how to use shadows in our cinematography. All we used was a reflector board to control the amount of light that the camera would be exposed to and we simply filmed the shadows of two characters having a brief conversation.

VJ/Documentary project

VJ/Documentary project – Quake 101.9: Or How We Went Looking for The Tragic Caveman

by Jack Sword and Kyle Goonting

Synopsis:

Given the task to film a documentary/ VJ project on the theme of ‘disaster’, we went on our way to Silverwater Prison to film the protest against the imprisonment of Bondi Caveman, Jhiymy ‘Two Hats’ Mhiyles. This is what we managed to get.

Digitale final – Postcard for A Better World

I finally completed the digitale, after managing to get the sound editing done (noise reduction and all that). I couldnt decide whether or not to include music in the credits. At first I thought it would be nice because it would kinda take away the seriousness of the story, which i think is important because the story takes place over a long period of time, that is from when the narrator was a child writing about his experience with his brother Salman, till present time when he remains alone. I was hoping that the relatively upbeat music in the end would somehow emphasize the time factor, and with that, it would reference the human nature/tendency to move on. I didnt want to present the idea that the narrator in the story is still holding on to this sad experience and I didnt want the audience to linger on the sympathy that they would offer to the narrator.

But after countless of edits, I just couldnt get the music to fit well with the story and the images. And therefore I decided to replace it with sounds of waves. I thought that would be good as it hints at the possibility that the narrator has found his ‘beautiful place’ or ‘better world’. And because of that, the ending could be seen as either ambiguous or bittersweet. I think it is nice to allow the audience/viewers to have their own ending to this story, or more precisely to create their own feeling towards this story.

 

 

Postcard for A Better World

 

Digitale – Postcard for a Better World

 

 

I cant seem to get the buzzing noise out, I’ve got to ask someone about that. And the music in the end is just an experiment. I never thought of including music in it. But thought I just try putting it in.

So I guess this may still not be my final product. Probably not till i can get the buzzing out and some feedback on the inclusion of the sound in the end.

The editing in the very end may be alil less smooth than i expected. But I think that’l do. I tried a few times to get it right, and thats the closest i’ve got. So i think Im not gona change anything to do with the video/pictures. Just the sound and music.

1st draft – video only

This is my first draft for the digitale that I’ve been working on. Its short of one picture, the very last one, and I’ve been having alil trouble with sound recording, so until thats done, this is all I have. Enjoy!

 

 

 

 

Draft Script for Digitale

We were asked to come up with a 2 minuted digitale, an audio-visual project with still images complemented with a suitable and preferably ’emotional’ first person narrative. I thought of using a story that I had written just last week or so called The Forsaken Tale of the Unnameable Kid, but unfortunately it was a little bit too long. So I decided to come up with a new one, and since it was too difficult to take my head and mind away from the ‘Unnameable Kid’, this story ended up sharing similar themes with that one.

Heres the draft script for the digitale:

Link: Postcard for a Better World

 

 

 

 

(For the Forsaken Tale of the Unnameable Kid, see link:

http://kylegoonting.wordpress.com/2011/03/03/the-forsaken-tale-of-an-unnameable-kid-2/)

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